Tuesday, September 29, 2015

Need For Speed Most Wanted 2015 (Download Free)



Following the 2010 release of Need for Speed: Hot Pursuit, EA's own developer Criterion Games, developers of the award-winning racing video game series Burnout, was given stewardship of the Need for Speed franchise with 2012'sNeed for Speed: Most Wanted. In a 2012 interview, Most Wanted executive producer Matt Webster told that while all future Need for Speed games may not be developed by Criterion, the studio would have creative oversight of the franchise moving forward.
After just one year later, during a Gamescom interview with Need for Speed Rivals executive producer Marcus Nilsson told that the newly created Ghost Games studio was now in charge of the franchise; about 80 percent of Criterion was working on Rivals with the remaining group working on a mysterious "new project." A month later, vice president and creative director of Criterion Games, Alex Ward announced that 60 to 65 people moved from Criterion over to Ghost Games UK, seemingly permanently, to work on Rivals and the franchise, leaving about 20 at Criterion.[3]
In April 2013, Electronic Gaming Monthly published a report that a reboot of 2003's Need for Speed: Undergroundcould be the next NFS game;[4] that report was contradicted hours later by Criterion's Alex Ward.[5][6] Initially it was suspected that Criterion would not be developing racing games in the short-term, but Ward clarified that he was speaking personally instead of speaking for the studio.[7] In a 2013 interview with VideoGamer, Ghost's Marcus Nilsson stated that they were working to restore the credibility of the franchise.[8] He also suggested a sequel to 2004'sUnderground 2 if the conditions were right.[9] Later in the year, at the Eurogamer Expo, Nilsson hinted that the franchise might return to a style of progression in the future similar to the Underground - Most Wanted - Carbon series.[10]
In 2014, Electronic Arts CEO Andrew Wilson announced that there would not be a new Need for Speed game that year, making it the first year since 2001 that a Need for Speed game was not released.[11]
On 21 May 2015, EA announced their next Need for Speed game, with a teaser trailer,[12] following marketing material tease days before.[13] EA later clarified that the new Need for Speed game is not really a spiritual Underground 3 game, but it would still "share a lot of the stuff that made that game great".[14]
On 29 May 2015, EA confirmed that Need for Speed would require an online connection to play, but reassured that "the benefits are nice" for requiring the restriction. Previous Need for Speed games have featured connected online worlds for players to race and inhabit together, although they have not required a player to stay connected to play the game.[15] This was met with criticism from critics, who pointed to 2013's SimCity, which was unplayable at launch as a result of requiring an online connection to play. The reason for an always-online internet connection was because of Autolog's new in-game snapshot feature explained by Marcus Nilsson which rewards the players and their snapshots with Rep Points and Experience Points if other players liked them enough.[16]
On 14 September 2015, Electronic Arts announced that Need for Speed for PC had been delayed to Spring 2016 in order to allow Ghost Games to increase the version's visual quality.[2] There will be two editions: the Standard Edition and the Deluxe Edition. The Deluxe Edition will feature extras in the game like a VIP Icon, more wraps, more upgrades, and a BMW M3 (E46) modified to appear as the leading M3 GTR model from 2005's Need for Speed: Most Wanted as both the leading car on the game's cover and the player's tricked-out starter car

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