Need for Speed: No Limits is a 2015 video game for iOS and Android, and a mobile installment in the Need for Speed video game series, developed by Firemonkeys Studios and published by Electronic Arts.[2] It is the franchise's first original title made exclusively for mobile devices, unlike past mobile games in the series that were simply adaptations of various Need for Speed games. Need for Speed: No Limits is officially endorsed by the professional rally driver Ken Block, who also takes part in the official game trailer.[3] The game is currently exclusive in Taiwan and the Netherlands release for iOS on January 6, 2015, and in theNetherlands release for Android on February 17, 2015 until the worldwide launch on September 30, 2015.[4][5]
Grand Theft Auto: Vice City is played from a third-person perspective in an open world environment, allowing the player to interact with the game world at their leisure. The game is set in 1986 within the fictional city of Vice City, which is heavily based on Miami[c] and draws inspiration from 1980s' American culture. The single-player story follows Tommy Vercetti, a Mafia hitman who is released from prison. After his involvement in a drug deal gone wrong, Tommy seeks out those responsible while building a criminal empire and seizing power from other criminal organisations in the city.
Upon its release, the game was acclaimed by many reviewers who praised the music and gameplay, which uses a tweaked version of the game engine used in its predecessor. It became the best-selling video game of 2002, and has sold over 20 million copies as of 2011; until July 2006, it was the best-selling PlayStation 2 game of all time. The game is cited as a landmark in video games for its far-reaching influence within the industry. The success of Vice City led to the creation of a prequel, Grand Theft Auto: Vice City Stories (2006), which revisits the Vice City setting just two years prior. Vice City 's violent and sexual content has also been the source of public concern and controversy.
Its successor, Grand Theft Auto: San Andreas, was released on 26 October 2004, and also received critical acclaim. In December 2012, in celebration of the game's tenth anniversary, a mobile version of Vice City was released for iOS and Android. The game has also been ported to various other platforms and services, such as OS X and the PlayStation Network.
Counter-Strike: Source is a complete remake of Counter-Strike using the Source Game Engine. As in the original, Counter-Strike: Source pits a team of counter-terrorists against a team of terrorists in a series of rounds. Each round is won either by completing an objective (such as detonating a bomb or rescuing hostages) or by eliminating all members of the enemy team.
Counter-Strike is a first-person shootervideo game developed by Valve Corporation. It was initially developed and released as a Half-Lifemodification by Minh "Gooseman" Le and Jess "Cliffe" Cliffe in 1999,[citation needed]before Le and Cliffe were hired and the game's intellectual property acquired. Counter-Strike was first released by Valve on the Microsoft Windows platform in 2000. The game later spawned a franchise, and is the first installment in the Counter-Strike series. Several remakes and Ports of Counter-Strike have been released on the Xbox console, as well as OS X and Linux. It is sometimes referred to as Counter-Strike 1.6 to distinguish it from other titles of the series, 1.6 being the final software update the game received.
Set in various locations around the globe, players assume the roles of members of combating teams of the governmental counter-terrorist forces and various terrorist militants opposing them. During each round of gameplay, the two teams are tasked with defeating the other by the means of either achieving the map's objectives, or else eliminating all of the enemy combatants. Each player may customize their arsenal of weapons and accessories at the beginning of every match, with currency being earned after the end of each round.
Counter-Strike: Global Offensive was released on August 21, 2012, and made available for Microsoft Windows and OS X on Steam, Xbox Live Arcade, and a US-only version on PlayStation Network.[1] The Linux version was released in September 2014.[2] It features classic content, such as revamped versions of classic maps, as well as brand new maps, characters and game modes. Cross-platform multiplayer was planned between Windows, OS X, Linux, and PSN players,[3] but was ultimately limited to Windows, OS X, and Linux because of the differences in update-frequency between systems.[4] The PSN version offers three input control methods, which include using either the DualShock 3 controller, PlayStation Move or USB keyboard/mouse.
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The game is played from either a third-person or first-person view[c] and its world is navigated on foot or by vehicle. Players control the three lead protagonists throughout the single-player mode, switching between them both during and outside of missions. The story is centred on the heist sequences, and many of the missions involve shooting and driving gameplay. Players who commit crimes may incite a response from law enforcement agencies, measured by a "wanted" system that governs the aggression of their response. Grand Theft Auto Online, the online multiplayer mode, lets up to 30 players explore the open world and engage in cooperative or competitive game matches.
Development began soon after the release of Grand Theft Auto IV and was shared between many of Rockstar's studios worldwide. The development team drew influence from many of their previous projects such as Red Dead Redemption and Max Payne 3, and designed the game around three lead protagonists to innovate on the core structure of its predecessors. Creating the open world constituted much of the development work, and several team members conducted field research around California to capture footage for the design team. The game's soundtrack features an original score composed by a team of producers who collaborated over several years.
A widely anticipated game, Grand Theft Auto V broke industry sales records and became the fastest-selling entertainment product in history, earning US $800 million in its first day and US $1 billion in its first three days. It received widespread critical acclaim, with praise directed at its multiple protagonist design, open world, presentation and gameplay. The game caused controversies related to its depiction of women and a mission featuring torture during a hostage interrogation. Considered one of the most significant titles of the seventh generation of console gaming, the game won year-end accolades, including Game of the Year awards from several gaming publications. It has shipped over 54 million copies and is one of the best-selling video games of all time.
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The game is played from a third-person perspective and its world is navigated on-foot or by vehicle. Throughout the single player mode, players play as Niko Bellic. An online multiplayer mode is included with the game, allowing up to 32 players to engage in both co-operative and competitive gameplay in a recreation of the single-player setting.[d] Two expansion packs were later released for the game, The Lost and Damned and The Ballad of Gay Tony, which both feature new plots that are interconnected with the main Grand Theft Auto IV storyline, and follow new protagonists.
Development began in 2004, soon after the release of Grand Theft Auto: San Andreas. As part of their research for the open world, the developers conducted field research around New York throughout development and captured footage for the design team. Development duties were shared between many of Rockstar's studios worldwide.
Following its announcement in May 2006, Grand Theft Auto IV was widely anticipated.[5] Upon release, the game received universal critical acclaim, with praise particularly directed at the game's narrative and open world design. However, the game also generated controversy, with criticism directed at the game's depiction of violence and ability to drive under the influence of alcohol. Grand Theft Auto IV broke industry sales records and became the fastest-selling entertainment product in history at the time, earning US $310 million in its first day and US $500 million in its first week. Considered one of the most significant titles of the seventh generation of video games, and by many critics as one of the greatest video games of all time, it won year-end accolades, including Game of the Year awards from several gaming publications. Its successor, Grand Theft Auto V, was released in September 2013.
Within 24 hours of going on sale, the game had sold more than 5.6 million copies, 4.2 million in the U.S. and 1.4 million in the UK, breaking the record set by its predecessor Modern Warfare 2 by some 2.3 million copies.[10][11]Capcom released a subtitled version in Japan on November 18, 2010 and later a Japanese-dubbed version on December 16, 2010. After six weeks on release, Activision reported that Black Ops had exceeded $1 billion in sales.[12] On August 3, 2011, Activision confirmed that the game had sold over 25 million copies worldwide, making it one of the best-selling games of all time in the US, UK and Europe.[13][14][15] A sequel, Call of Duty: Black Ops II, was released on November 13, 2012.[16][17]Call of Duty: Black Ops III was announced on April 9, 2015 as the third installment in the Black Ops series and was revealed on April 26, 2015 with a release date of November 6, 2015.
The game was released on November 8, 2011 in North America on Microsoft Windows, Xbox 360, PlayStation 3,[9] and Wii,[7] with a separate version for Nintendo DS developed by n-Space. In Australia, the Wii version was released on November 23, 2011.[10] In Japan, Square Enix handled the installment with a separate subtitled and dubbed version, as they did for Call of Duty: Black Ops, released November 17, 2011 and December 22, 2011 respectively. Within 24 hours of going on sale, the game sold 6.5 million copies in the U.S. and UK alone and grossed $400 million, making it the biggest entertainment launch of all time,[11][12][13] until it was surpassed by the next Call of Duty title, Call of Duty: Black Ops II in November 2012 with $500 million. As of November 5, 2013, Modern Warfare 3 has sold 26.5 million copies.[14] It was the final Call of Duty game to support Windows XP and to be made on the Wii console.
Call of Duty: Black Ops II is a 2012 first-person shooter video game, developed by Treyarch and published by Activision (Square Enix for Japan). It was released on November 13, 2012 for Microsoft Windows, PlayStation 3, and Xbox 360 and on November 18, 2012 in North America, November 30, 2012 in Europe and Australia for the Wii U.[4][5][6]Square Enix released the game for the Japanese market on November 22, 2012 as a subbed version. A Japanese voice-dubbed version was released separately on December 20, 2012. The script for this version was translated by Zenigame Nakamoto. The translated version was criticized for its translation errors.[8]
The Japanese release of the Wii U port is only the dubbed version since the console was not available in Japan in November.[9]Black Ops II is the ninth game in the Call of Duty franchise of video games and a sequel to the 2010 game Call of Duty: Black Ops. The game was launched at 16,000 stores worldwide at midnight on November 13, 2012.[10]
Black Ops II is the first game in the Call of Duty franchise to feature future warfare technology and the first to present branching storylines driven by player choice as well as selecting weapons before starting story mode missions. It also offers a 3D display option.[11] A corresponding game, Call of Duty: Black Ops: Declassified, was released simultaneously on the PlayStation Vita. Within 24 hours of going on sale, the game grossed over $500 million.[12] It had remained the largest entertainment launch of all time until September 2013, when Take-Two announced that Grand Theft Auto V had grossed $800 million in its first day of release.[13] It went on to sell 7.5 million copies in the U.S. in November 2012, making it the highest grossing game of the month.[14] As of November 5, 2013, the game has sold 24.2 million copies.[15]